![]() ![]() Modifier: INT modifies Disarm/Device, WIS modifies Saving Throw. Learning rate: # of spells one can learn per level. Min fail: Lowest chance of failure, only mages and priests can go below 5%. Inf - Multiply by 10 to get range in feet.Ĥ File: stat.spo (outdated) Author: Eugene Hung Strength & Dexterity STRENGTH To-Hit To-Dam DEXTERITY To-Hit AC Disarming / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Intelligence & Wisdom Mana Min fail Learning Modifier INT/WIS xplier (%) Rate (for Disarm/Device/Save) /49 3/ / /2 4 18/ /2 4 3/2 5 18/ / /2 7 18/ /2 2 5/2 8 18/ /2 9 18/ /2 2 5/ / / / /2 2 5/ / / / /2 1 5/ / /2 15ĥ 18/ / / / / /2 20 Mana xplier: Multiply this by your level and add 1 to find mana. Save is modified by WIS, Device is modified by INT. Saving Throw - Is also the base number for Magic Device success. Perception - The number is in how many turns, on average, the game will search for you. Searching - The number is the % chance of success. ![]() Warrior STR INT WIS DEX CON CHA Dis Sea Stl Per Fig Bow Sav HD Inf XP Human % H-Elf % Elf % Hobbit % Gnome % Dwarf % H-Orc % H-Troll % Duned % Hgh-Elf % Mage STR INT WIS DEX CON CHA Dis Sea Stl Per Fig Bow Sav HD Inf XP Human % H-Elf % Elf % Hobbit % Gnome % Duned % Hgh-Elf % Priest STR INT WIS DEX CON CHA Dis Sea Stl Per Fig Bow Sav HD Inf XP Human % H-Elf % Elf % Gnome % Dwarf % H-Orc % H-Troll % Duned % Hgh-Elf %ģ Rogue STR INT WIS DEX CON CHA Dis Sea Stl Per Fig Bow Sav HD Inf XP Human % H-Elf % Elf % Hobbit % Gnome % H-Orc % Duned % Hgh-Elf % Ranger STR INT WIS DEX CON CHA Dis Sea Stl Per Fig Bow Sav HD Inf XP Human % H-Elf % Elf % Duned % Hgh-Elf % Paladin STR INT WIS DEX CON CHA Dis Sea Stl Per Fig Bow Sav HD Inf XP Human % H-Elf % Duned % Skill Points Added per Level Fig Bow Dev Dis Sav Warrior 4 4 2/3 2/3 1 Mage 2 2 4/3 2/3 1 Priest 2 2 4/3 1 1 Rogue /3 1 Ranger Paladin /3 1 Notes Disarming - Modified by INT and DEX. No score may be modified below 3 or above 18/100. Every plus modifier after 18/90 raises the percentage by 1 point. Every plus modifier between 18/70-90 raises the percentage by 3-8 points. Every plus modifier between 18-18/70 raises the percentage by 5-20 points. Every plus modifier while the stat is below 18 raises the stat by 1 point. Every minus modifier while the stat is below 18 lowers the stat by 1 point. Then they are modified with the values corresponding to the class and race below. Each statistic is computed by rolling a 3-sided, 4-sided and 5-sided die once each, and adding 5 to it. The most recent version of this file may always be found on the Angband web page: The Angband Hintbook is free.Ģ File: initstat.spo (outdated) Author: Eugene Hung This file details the exact methods used by the game to assign the starting statistics of a character. If you are using a previous version, you may want to stick with Hintbook version 7 until you upgrade. Some of these spoilers were written for Angband This version introduces many new changes in game mechanics. You may find other spoiler files via anonymous ftp at. Warning! These documents may spoil your enjoyment of the game. Type -K to open a table of contents and -F to find any word in any chapter. You can optimize your window space by clicking on the zoom box. 1 The Angband Hintbook The complete guide to mastering Angband This stand-alone document contains the most useful of the hint and spoiler files for Angband. ![]()
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